Running Gait Generation of a Quadruped Robot with Passive Knee Joints

Rush (2003-2009)

History and Abstract with Movies


2006-2009

Simulation and realization of running of a quadruped in a full-bound gait, which involves the extented flight phase and the gathered flight phase in one cycle.

Publications


2003-2006

We tried to make a quadruped robot walk dynamically and run on irregular terrain by using a biologically inspired method. Towards running on irregular terrain, we carried out simulations and experiments of a 2D quadruped robot called Rush. We used Delayed Feedback Control to generate a stable and efficient bounding gait. We made a 2D running quadruped Rush with passive knee joints attached springs.

Movies of experiments

Movies of simulations

Publications


Running of Tekken1

Running of Patrush1