Adaptive Dynamic Walking of Quadruped Robots on Irregular Terrain

History and Abstract with Movies

We tried to make a quadruped robot walk dynamically and run on irregular terrain by using a biologically inspired method. The findings obtained through experiments using the quadruped called Patrush-I , Patrush-II, Tekken-I & Tekken-II suggested a simple method for producing autonomous adaptive dynamic walking on terrain of high degree irregularity.

In the neural system model proposed in this study, the relationships among CPGs (Central Pattern Generators), sensory input, reflexes and the mechanical system are simply defined, and motion generation and adaptation are emergently induced by the coupled dynamics of a neural system and a mechanical system by interacting with the environment.

We are colaborating with Prof. Avis H. Cohen (Maryland Univ.).











Photo&Movie of "Patrush" & "Tekken"

Publications